written and last updated by
Sam Smith at
23 Jun 2025
Journalist, Editorial Department
The Spanish Directorate General for the Regulation of Gambling (DGOJ) has released its final report for 2024, revealing that the number of active casino visitors in the country reached 1,991,550, marking a 21.6% increase compared to the previous year.
On average, approximately 953,182 individuals participated in gaming activities each month. Users remained active for about six months, although 21.9% ceased their participation within the first four weeks.
The betting segment proved to be the most popular, with 1,568,197 participants in 2024, a 25.4% rise from the previous year. The number of casino players increased by 29.2%, while poker players grew by 13%. Notably, 52% of users engaged in only one type of gambling activity.
The average annual spending on gambling per user in Spain was €706 (₽63,644), which translates to about €13.57 (₽1,223) per week. Analysis of online casino visitors showed that men spent more than women, averaging €740 (₽66,704) compared to €538 (₽48,455). The highest expenditures were recorded among players aged 46-55, who spent an average of €1,146 (₽103,370), while young adults aged 18-25 spent an average of €299 (₽26,938).
In 2024, 21.3% of users reported a positive financial outcome from their bets, with 5% achieving net winnings exceeding €489 (₽44,076). Conversely, 35% of casino visitors reported losses greater than €147 (₽13,253).
These findings were presented alongside a report on the state of the iGaming sector in Spain for 2024, which indicated that gross gaming revenue (GGR) rose by 17.6%, reaching €1.45 billion (₽1.307 trillion). Deposits and withdrawals also saw significant increases of 19.6% and 19.7%, respectively. Marketing expenditures surged by 30.4%, totaling €526.3 million (₽474.308 billion), suggesting a potential link between aggressive game promotion and the growing number of players.
It is worth noting that the profits of Spanish gaming company Cirsa exceeded expectations amid rising revenues from digital products.